![]() The only problem is that 99.9% of it is outdoors. There are lush forests, bright deserts with rolling dunes, bamboo forests inhabited by horrific arachnids, eerie graveyards and foggy wastelands with twisted trees. one of the biggest joys that I felt was exploring new areas either on foot or on horseback. Another beautiful thing is you can merge the same weapons or armors to become stronger! It clears space and its interesting, even if it wouldn’t happen in real life. You just can’t pick up something when your inventory is full. Even your inventory can carry a lot of stuff, and not that many things have a weight to them. A beautiful part about the game is they’ll buy everything, because they have unlimited funds and they’re not picky. There was an occassional find at a merchant, but after a while I just stopped browsing their wares and just sold everything to them. Everything that I had was from killing one of the hundreds of bandits or thousands of orcs. The game makes it easy though to find who has a quest when you walk by them an icon appears that indicates if they’re a typical background character, a quest giver, a merchant or a trainer. Other times you’re in giant cities that you really need to go digging to find quests. Each town does have a few quests, but sometimes they’re relegated to one person giving all the quests. In a game with such a giant land, it became a struggle to even find quests. Then he’ll give you the key after completing three quests with no sort of hint that he has the key.Ī lot of quests, you’re given a choice to accept them and it boils down to well do I want to have something to do in the game or not? Yes of course I’ll take the quest. Well where’s the key? Oh you won’t find that until you stumble upon some quest giver half way across the land. Even things that are marked on your map can have locked doors preventing you from entering or lock picking. Sometimes its marked on your map, other times its stuff like “find these two deserters and kill them.” Well where did they go? If I knew that, I wouldn’t need you. You can hit the space bar to skip each line.Īnother bad first impression was the fact that a lot of the time you’re told to do something. With that being said, I’d rather listen to the dialog than read it. It was almost a point of comedy until I got used to it. ![]() I can’t call it bad voice acting, the voices are memorable, its just the speed, delivery and the “mayhap,” “whenst” and archaic words that are no longer used. The voice acting is stiff, slow and spoken in the old tongue. I’d watch the sun rise in the background only to have night fall during the conversation it was so long. In fact some banter between my character and a quest giver bordered on a novella’s length. You can chose your level of difficulty at the start, but never in the game. You’ll always be faster even if there’s no run button. Even if a dozen enemies are following you, they’ll get bored eventually. If you’re not into combat, you can run by any enemy no matter how large or overpowering they are. I was forced to run away and let two packs of enemies kill one another and then I’d loot the corpses. That’s one of a number of bad first impressions I was given. Its not just fighting one enemy, but packs of them and they were far too overpowered until I was 4 hours into the game. I’d say that the game was designed for multi player. Even if you want to just play single player, you need to setup a user name and password. Its not just single player, there is a multi player function via network. Two Worlds is an open world third person medieval fantasy role playing game that borders on a single player MMORPG.
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